![]() ![]() To be able to fully develop the game, they need $30,000-41,000, which is an extremely lean budget as compared to other games like Angry Birds which cost $140,000, and Nintendo’s Zelda: Breath of the Wild with the amount of $100 million. The video game not only features a plot set on Philippine landscape but showcases original music inspired by indigenous music from pre-colonial Philippines.īut a lofty goal and trailblazing project such as this does not come without drawbacks. #Filipino indie game the girl who sees pro#Also in the team are: Jerald Dorado (game & promotional art), Cherisse Datu (game design media communications), Nathan Hahn (programming game design), Andrew Pendergrast (music), and Brittany Williams (video) – all contributing their time and energy pro bono to build the game demo. ![]() What started as an erstwhile small and summer project became a quest as she discovered that there are no existing games set in the Philippines or based on Philippine culture, and as she researched deeper into Philippine history and ancient mythology. Pattie in her journey with this project as game creator and project lead, unwittingly becomes The Girl Who Sees, as well. Filipina nannies and caretakers the world over could play this game with their charges, giving them the opportunity to share more about their home and background. Lolos and Lolas can play with their apos, and hopefully the apos would then ask about their experiences during WWII and/or growing up in the Philippines. We want this game to serve as a starting point for Filipinos to tell their own stories. Pattie sees TGWS not just as a video game but as a tool for social change. Given that the Filipino diaspora today is enormous and spread out across the world, I want to help ensure that there are opportunities for young Filipinos around their world to engage with our culture in a fun, interactive way in hopes that playing a game like this would spark an interest in learning about Filipino history/culture and learning their parents ‘ native tongue. Pattie is the creator of The Girl Who Sees (TGWS), which is a “Filipino fantasy game showcasing Filipino history and culture amidst the backdrop of Japanese occupation during World War II”.Īs a Filipina-American who loves media and gaming, I have always felt sore about the fact that there is very little representation of Filipinos and Fil-Ams in international media and virtually none in gaming. Recently, I have come across an ingenious initiative by a Filipino-American based in Washington, Pattie Umali, which uses the medium of video games. In a migrants’ world, we see different ways that people employ to connect with their heritage and unearth their identity. ![]()
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